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1. [Feedback] Swarm Launcher Nerf in 1.6 - in Feedback/Requests [original thread]
Templar 514 wrote: You know, you should really read the patch notes , and maybe the accompanying devblog as well. In case you're too lazy to do so, here's the short version: new rifles, Swarm and AV grenade changes are coming in 1.7. Uprisi...
- by Cyrille Fodeux - at 2013.10.30 20:15:00
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2. [Feedback] Swarm Launcher Nerf in 1.6 - in Feedback/Requests [original thread]
Nerfing the Swarm Launcher in the way you want to do it in 1.6 will destroy this weapon. I don-¦t say that the Swarm launcher is balanced right now or on pair with any other AV weapon right now but you-¦re going in the wrong direction with that ne...
- by Cyrille Fodeux - at 2013.10.30 19:45:00
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3. New game mode request - in Feedback/Requests [original thread]
Bro, that's already confirmed. There will be a Gladiator mode soonTM.
- by Cyrille Fodeux - at 2013.10.24 08:00:00
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4. Vehicle armor plates should reduce speed and acceleration - in Feedback/Requests [original thread]
Harpyja wrote: Cyrille Fodeux wrote: Ten-Sidhe wrote: I don't think vehicles need a nerf. The penalty if changed should effect both infantry and vehicle mods. I Think the plates should be left alone until the new vehicle balance and plann...
- by Cyrille Fodeux - at 2013.10.23 14:21:00
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5. Vehicle armor plates should reduce speed and acceleration - in Feedback/Requests [original thread]
Ten-Sidhe wrote: I don't think vehicles need a nerf. The penalty if changed should effect both infantry and vehicle mods. I Think the plates should be left alone until the new vehicle balance and planned shield penalty is implemented. In the ev...
- by Cyrille Fodeux - at 2013.10.23 11:26:00
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6. Vehicle armor plates should reduce speed and acceleration - in Feedback/Requests [original thread]
It's not realistic that aarmor plates slow you down by a quarter but your acceleration is still the same as before. In physics: a(cceleration)=F(orce)/m(ass) The force the engine can bring is constant while the mass increases drastically so in f...
- by Cyrille Fodeux - at 2013.10.20 07:31:00
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7. [Feedback] The HMG needs rework (with videos and physics) - in Feedback/Requests [original thread]
KalOfTheRathi wrote: I have no idea why you brought real world physics into a space mercenary game set hundreds of years in the future. It doesn't really connect with CCP/Shanghai and what they are trying to do. Which is make a video game. Base...
- by Cyrille Fodeux - at 2013.09.20 11:47:00
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8. [Feedback] The HMG needs rework (with videos and physics) - in Feedback/Requests [original thread]
ladwar wrote: minigun =/= HMG /thread end plus vehicle mounted weapons will be mount accurate then infantry carried. It is not but has the same technic hence you can compare them. And I wrote that they were mounted. Did you even read it?
- by Cyrille Fodeux - at 2013.09.20 09:53:00
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9. [Feedback] The HMG needs rework (with videos and physics) - in Feedback/Requests [original thread]
xSir Campsalotx wrote: I'll take the damage buff personally so as to truly be effective in cqc because currently assualts can still dance around my bullets point blank. The HMG should not be good in CQC. It should be a long range weapon.
- by Cyrille Fodeux - at 2013.09.20 06:33:00
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10. [Feedback] The HMG needs rework (with videos and physics) - in Feedback/Requests [original thread]
I-¦ve been playing DUST now since the closed BETA as a Heavy most of the time. In this time the HMG was everything from completely useless in the first build to a clone and vehicle shredder in Chromosome. In between it sometimes worked pretty well...
- by Cyrille Fodeux - at 2013.09.20 05:30:00
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11. DUST 514 Forums: Optimization feedback - in Feedback/Requests [original thread]
It would be good if the notification bar would properly. I always get notes but when I open the bar nothing new shows up.
- by Cyrille Fodeux - at 2013.09.10 04:45:00
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12. [PC Idea] District Fitting - in Feedback/Requests [original thread]
IceShifter Childhaspawn wrote: Shouldnt be too difficult to implement, but you are talking about downloading the map teams software, albeit, the free edition. Probably on the roadmap. Probably down the line. probably the most forum discussed it...
- by Cyrille Fodeux - at 2013.09.09 16:12:00
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13. [PC Idea] District Fitting - in Feedback/Requests [original thread]
Draco Cerberus wrote: Sounds like a good improvement. I do agree with Godin on the vehicle production sites, production of goods is much more developed on Eve than Dust atm, with no plans announced by CCP to make production planet side possible...
- by Cyrille Fodeux - at 2013.09.08 20:04:00
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14. [PC Idea] District Fitting - in Feedback/Requests [original thread]
I think it should be more to the Corp itself what they want to have on their districts and where they want it. I heard of many people that they-¦re really getting annoyed by PC matches. This has many reasons but mainly because they-¦re boring and ...
- by Cyrille Fodeux - at 2013.09.08 18:09:00
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15. [Feedback] Fewer slots for a speed hit and slight hp boost needs to be looked at. - in Feedback/Requests [original thread]
True. Each Dropsuit should have about the same HP and total slots with only a difference in their distribution and secondary attributes. Like EVE.
- by Cyrille Fodeux - at 2013.08.27 20:25:00
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16. Using One Character in different Games within New Eden - in Feedback/Requests [original thread]
gargantuise aaron wrote: I like the concept of shares assets and looking at skills. But the one character not so much. You could achieve this through maybe a buisness partner ship or something This would only make it more complicated and con...
- by Cyrille Fodeux - at 2013.08.26 20:04:00
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17. Using One Character in different Games within New Eden - in Feedback/Requests [original thread]
The title says it: It would be awesome to let us use one character on all EVE, DUST and soon Valkyrie. There would be a combined wallet, inbox, inventory and everything else that is not directly linked to one game. So would you still be able to ch...
- by Cyrille Fodeux - at 2013.08.26 00:23:00
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18. Dust christmas - in Feedback/Requests [original thread]
And release a Santa Clause suit... oh wait... we have it yet. It-¦s called Commando
- by Cyrille Fodeux - at 2013.08.19 16:10:00
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19. [Request] Tiercide & specifics on how to implement it - in Feedback/Requests [original thread]
I agree but the weapons should be a bit changed too. So there should be one or two weapons for lower fitting requierments but the other ones should be pretty similar like the turrets in EVE.
- by Cyrille Fodeux - at 2013.08.19 14:41:00
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20. Changes the AR could accomodate - in Feedback/Requests [original thread]
I like the ideas but you should also consider the nature of plasma. Plasma is nothing more than molecules splitted into positive and negative ions. If the plasma loses its energy the ions will recombine to molecules again in a 1/1000th second. Thi...
- by Cyrille Fodeux - at 2013.08.14 17:40:00
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